「デビルズサード開発状況 ~ DT development status」
最近、メッセンジャーでファンからデビルズサードについてたくさん質問が来る。
だから今、書ける範囲のことを、私の言葉として書いておくよ。
1. デビルズサードは、アクションゲームとシューターを高度に融合させたゲームメカニズムを有する。
2. 開発は順調だ。わかりやすく言えば、つい先日エンディングムービーの編集を終えた。
3. 発売は来年だ。これは任天堂がプレスリリースで既にディスクローズしている。
4. デビルズサードのソロプレイ(ストーリーモード)の規模は、これまでに私が作ったNINJA GAIDEN以上である。
5. オンラインマルチプレイは、これまでのコンソールゲームの水準を大幅に上回る規模のものだ。
6. DTで私がやりたかった仕様は、ほとんどすべて実装した。
偉大なる先駆者(COD、BF、GOW、そして私が愛するHALO)の素晴らしい面は十分に検分した。
その上で、ヴァルハラにしかできない、まったく新しいプレイアビリティを盛り込んだ。
7. ゲームはカジュアルからハードコアゲーマー、みんなが楽しめるようにした。
だからプレイヤーは楽しいパーティも開けるし、リアルな戦争で殺し合いもできる。思う存分ね ![]()
8. 今日、話せることはここまでです。
戦争を始めるタイミングってのは常に秘密なのだ。
ファンの気持ちを考えれば、もっといろいろ話してあげたい。男はつらいぜ ![]()
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[DT development status]
I recently received lots of questions about DT from my fans.
I'd like to speak about development status of DT in words of my own to the extent that I am allowed.
1. DT owns the game mechanism sophisticatedly merged action games and shooter games together.
2. DT development is going smoothly. In another words we finishes editing ending movie the other day.
3. DT will be released next year. Nintendo has already announced in their press release.
4. Scale of DT is more than Ninja Gaiden in solo play – story mode.
5. DT demolishes the standard of past console games in on-line multi-play.
6. Almost all specifications I wanted to do were implemented. I got an up-close look at good manners of the great forerunner, COD, BF, GOW, and my loving HALO. On that basis, we added totally brandnew playabilities that only we can create.
7. Anyone can enjoy this game; from casual gamers to hard-core gamers. Let me put it this way. You guys can throw a fun party, or can kill each other in realistic war. You can play your heart out ![]()
8. This is all I can disclose to you today. I can’t tell you when to start my War. It's the way the world goes. I really want to tell more to you, my fans waiting with crushing frustration.
It's Tough Being a Man ![]()
Well, be patient just a little longer. Don't miss it!
Technically speaking, I had finished analysis of possibility of expansion about NG style game eight years ago. Even I never can add quick/precise shooting function to NG's program code. I'm talking as NG's chief architect. In other words, NG has no more payload to add such function. So, I had set NG2 as last round. I left my analysis for developers who remains in Tecmo. But it seems that they couldn't understand that. The history for the past six years proves it.
If you want to make/play hack 'n' slash which equip quick/precise shooting feature, you have to develop new game mechanism from scratch. So I decided what I do. That's Devil's Third.
Of course, I can equip ALL of NG taste entertainment to this brand new action shooter. So no worry. You guys can enjoy this game also as shooter also as hack 'n' slash.
I think this game mechanism is one of the goal of both genre.
