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RPG MAKER engine only. Tutorials, help, and support group. ☕
Valensiya Amicia, profile picture

Please remember to keep posts on RPG Maker topics. Content posted that is not related to the group will be removed.

Updated. May 25 2020:
Users posting non-RPG Maker stuff will be blocked a while from posting, with post approval turned on after that. Continuing to post non-RPG Maker content will get you removed and blocked from the group.
PleasePlus keep comments enabled on group posts. It is an interactive group where we proivde feedback and share our thoughts to help one another. (Admins rerserve the right to disable comments)
We don't want the group to be a 'drop by post and go'
Please continue to report posts that are not RPG Maker related.

Nouvelle activité
Elias Luukkanen, profile picture

Creating Maps with Spawning NPC's, Objects, Artifacts - Final Fallacy Development

Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! ThePlus development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one can...

Development is such a bothersome and lovely thing at the same time!

YOUTUBE.COM

Back In Action - Final Fallacy Devlog #2 (Indie Game Development)

Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the develope...
Zakarjiazh Arjan Zhaivik, profile picture

Enjoy this stroll through my (unfinished) "Mountains of Pain" and peep those fresh trees in the first map on the eastern/northern sides

#antilleadh #gamedev #Defeatthedarkness

Lire la vidéo

I think... what I'm really happy with about this game is my willingness to be more artistic and free with my creation.

I had some very rigid guidelines I followed before I dove into actually 'creating' anythingPlus in-engine.

1) I finished the basics of the story before I even made any maps or events or anything really. I had the core characters and the meaning of the Journey all down and finalized.

2) I made sure I knew exactly what I wanted the battle system to feel like before I made monsters or worked with their stats or anything. The only thing that changed post-decision, was the usage of Skill Points initially to 'power up' spells. I opted to make the spells 'findable' instead, or made… Plus

Freddie A. Hernando Miranda, profile picture

This update was really fun!

Wildlife generation, new Optional Lighting Mode, Game Optimization, and much more.

Oh yeah! (Details below)

Aucune description de photo disponible.
L’image contient peut-être : 2 personnes, nuit et intérieur, texte qui dit ’Torch Normal Morale: 0 Summer 000 10: 19PM Morale: "2ೀ Morale: 0’
L’image contient peut-être : 2 personnes, nuit, texte qui dit ’Torch 185 Normal Morale 0 Summer Summer010001 01 0001 10: 9PM Morale: Morale:’

Killer Gin MASSIVE UPDATE 1.0.6 released!!!!

- Wildlife will now spawn all throughout the game!
- KG Optimized to Run Better!
- New Lighting Mode in Options! (enable anytime!)
- Better Game Balance
- CreatedPlus unique party skills based on Morale
- Homestead Updated!
- And MUCH more!

Zakarjiazh Arjan Zhaivik, profile picture

I, uh... this is all I can really draw.

I'm good at a lot of digital mixing/matching and editing.

But from scratch, this is really all I can do...

I can't draw people or animate objects, or even scenery really.Plus It's just this, and my own little weird maps I draw. lol

I might use a bunch of these abstract drawings in a future project for enemies but idk...

I think this is my favorite thing I've ever drawn, so I just wanted to share it with ya'll nerds.

Terry Hiltibidal, profile picture

HUMBLEBUNDLE.COM

Humble Software Bundle: MAPS Extravaganza Encore

We’ve teamed up with ProFantasy Software for our newest bundle. Get software like Campaign Cartographer & City Designer. Plus, pay what you want & support charity!
Ryan Butler, profile picture
Hey guys for some godforsaken reason I'm thinking about putting a permadeath mechanic in one of my games

I've seen a video tutorial on YouTube about it but would it be a good idea.